Go Up, Samurai!
Space / W / Arrow up - jump you can wall jump!
K / F / S / Arrow down -sword attack
R - Reset to last platform
Backspace - go back to difficulty selection (Progress will not save!)
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The content between difficulty levels is noticeably different:
Easy - Slow blocks, low health on enemies, lava levels are almost unchanging. There are no unique mini-bosses. The difficulty is for those who hone their skill.
Medium - Lots of blocks, and lava can cause trouble. New unique mini-bosses. Difficulty level for samurai who seek fair battle.
Hardmode - The difficulty level conceived by the developers. Lava rises quickly, there are a lot of blocks, and bosses begin to interfere with the player earlier. Only a mad Ronin can get through this violent challenge.
You're a mercenary for the Adventurer's Guild. You're a rookie, rank C, with only your grandfather's katana and a hat. The task on the bulletin board promised to be simple, kill the rats in the basement of the observation tower.
A mission of your rank. But who knew that in addition to the rats, there was a lava leak in the basement of the tower, and the other floors were guarded by ghosts and ninjas?
Lead programmer - Dremeon
Lead artist - Baran Lydoed
Music - Dan Marsil
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Please leave your feedback in the comments!
Status | In development |
Platforms | HTML5 |
Authors | Cultistic, Baran Lydoed |
Genre | Platformer, Action |
Made with | Unity |
Tags | 2D, Difficult, Gore, Pixel Art, Retro, Side Scroller, Sprites |
Development log
- NEW SUPER GAME42 days ago
Comments
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what a cool idea gg
I like the graphics of this game. The samurai theme is very creative. I appreciated the different levels of difficulty in the game because for me, some of the later stages were challenging. Also, the music matches the game. Great work! :)